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Jump on top of the counter and hit the switch on the wall to activate the power. When the Janitor moves back into the room to the right, quietly walk over to the counter on the right side of the room in the background. The Janitor will look around the room a bit, and may even examine the shelves, but as long as you remain still at the bottom of the shelves, you’ll be fine. Slide under the shelves on the far left and wait there. Wait for the Janitor to move toward his workstation in the background, then jump through the hole in the floor and run to the room to the left.

Stay in the crawl space and make your way through the vent to the left. Jump up and down on these loose floor boards until they break under your feet and you fall into the crawl space below. This block is sitting on loose floor boards. There’s a letter block (children’s toy) on the floor in the room to the left. Look under the stairs to find another Flotsam bottle, then make your way up the stairs. When you reach the top, head into the room to the left, but don’t go up the stairs yet. This causes the Nomes to start throwing coal into the furnace, lowering the ladder near the entrance you just came through.Ĭlimb up the ladder, then circle around the background to reach the second ladder on the right. Climb up onto the chair to the right of the furnace and pull the handle to open the furnace door. Move through the next room and continue to the right to find all of the Nomes stop in front of a furnace. With the help of all three Nomes, push open the door to the far right and continue into the next room. Collect the Flotsam bottle near the foreground, then drop down the hatch and go back into the room on the right. Toss him up to where the first Nome is waiting and together they will push the suitcase onto the floor.įree the Nome in the cage, then climb up the boxes to the far left to reach the hatch that leads into the previous room. Now head to the right side of the room and open the right-most drawer of the fallen drawers. The Nome will walk over to the right side of the table. In the next room, toss the Nome onto the table in the background. This reveals a hole in the wall that allows you to proceed. With the Nome still following you, walk up to the suitcase on the right side of the room and push it into the background.

This opens the doorway to the right so you can continue on your way. Now pick up the Nome once again and toss it up to the handle hanging from the ceiling near the back of the room. Climb up on the boxes and drop down on the right. This time toss the Nome on top of the boxes in the middle of the room (near the foreground). Move into the next room and pick up the Nome again. If he stops, simply give him another hug and he will start following you again. Make sure the Nome continues to follow you throughout the next few rooms. Now pick up the Nome and toss it at the door handle to open the door so you can proceed into the next room.
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Pull the Nome out of the crack in the door and give it a hug. Scare the Nome in the background until it gets stuck in the door. Once you drop down at the beginning of the DLC, head to the right until you reach a closed door. If you’re having trouble with The Hideaway, be sure to read through our complete walkthrough below, or check out our video walkthrough coming very soon! Little Nightmares DLC2 Walkthrough – The Hideaway Similar to the first DLC, this walkthrough of The Hideaway DLC includes the locations of all five Flotsam bottles, the collectible items in DLC2. The Hideaway, Little Nightmares DLC 2, is finally available.
